About

As a 3D artist and technician with nearly 15 years of experience in the film and entertainment industries, I first specialized in animation. This experience led me to work as part of teams in various production studios, as well as to create works for exhibitions and different collaborations.

Later on, driven by a desire for renewal and curiosity, I gradually turned toward interactive 3D and real-time technologies, especially Unreal Engine. This is an ideal tool for spatial visualization, capable of creating immersive and tailor-made experiences that provide a clear sense of volume, leaving no room for doubt.

This is why I created Digital Canvas: with the desire to put my skills at the service of projects that are both useful and aesthetic, while creating experiences that are lively, playful, and at the cutting edge of technology.

I also keep an eye on the latest Ai workflow. Even though I prefer creating things myself, Ai can help meet tight time and budget constraints.

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